Mar 06, 2007, 11:15 PM // 23:15
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#1
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Ascalonian Squire
Join Date: Dec 2006
Guild: Hopper
Profession: E/
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Elementalists Too Powerful?
It is a well accepted common fact that all mages have 60 armor. But for a profession that stresses so much offence they sure do fail to lack defence according, if anything elementalists are so versatile with their elements bringing just one or two earth spells with spare points make a difference and those who specialize in them in them can match a warrior. Every element can be used to bend any situation in their favor, from earth helping them hold their ground from any damage until the unlikely time someone brings enough enchantment removal, or fire to take out hordes of monsters in seconds, or water to slow down the enemies attempts. 50 armor sounds much more fitting for a profession with such growing popularity but not just popularity growing power. With every game comes a new move that blows away the rest and more to make up for their short commings and they have already surpassed what most players expected in nightfall. Dont take me as a hater or anything since I play a elementalist primary and after beating all 3 games I find it way too easy to nuke through missions leaving little struggle for the team or even tank when needed. Even I know when I am too strong. What I have explained so far is the primary alone, daze and similiar tactics can easily be countered with the right secondary leaving no profession to overtake them since they can even become immune to their own spells. Whats next? If you need a suggestion why not just make enchantment removal preventable next and let them reign?
Now I know you think its all in the spirit of the game but look at the other professions that have been put to shame, professions few people play and most deem useless due to limited flexibility, why not work on those?
Either way your farming "nerf" hardly effected me at all so read this and laugh if you want, I'll be busy making money. No point in making monsters scatter at half health when I can kill them before they get away...
Last edited by Unforgivablesin; Mar 06, 2007 at 11:28 PM // 23:28..
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Mar 07, 2007, 01:06 AM // 01:06
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#2
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Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
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Truth be told, I'm not sure what you were trying to get at. I have a Hydromancer and she relies on the team so she can do her job as an elementalist. I don't think they're too powerful, but I don't think they're too weak. They fulfill their function in PvE.
As for PvP... That's a different matter that I cannot judge.
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Mar 07, 2007, 01:14 AM // 01:14
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#3
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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60 AL is the base armor at which all attacks do full damage. Ever pounded on a nice squishy ele? They break just fine as is.
As eles stand right now, they're adaptable and useful, packing lots of utility and damage - as a class should. Nerfing them will only lead to them becoming unusable (as they were for a long while).
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Mar 07, 2007, 01:17 AM // 01:17
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#4
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Heh, too powerful. Ever take a look at gvg? Eles haven't been used as, well, eles for over a year (bar SF, which of course everyone complained about).
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Mar 07, 2007, 01:17 AM // 01:17
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#5
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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i disagree for two reasons
1:i dont find them overpowered lol
and 2: if they are overpowered changing armor is an imbalence to the game mechanics and it is much more of the skills that are the problem(any way on an earth tank 10 armor would not help)
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Mar 07, 2007, 01:28 AM // 01:28
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#6
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Hall Hero
Join Date: Aug 2005
Profession: E/
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sigh.. as a guy with an Ele primary, I disagree. For PvE Eles are not any stronger then a MM, SS, Barrager, Triple Chop warrior, or any other AoE damage dealer.
And read this thread below to learn the math that explains why Eles are not used to deal damage in GvGs.
http://www.guildwarsguru.com/forum/s... nuking+sucks
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Mar 07, 2007, 02:06 AM // 02:06
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#7
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Ascalonian Squire
Join Date: Dec 2006
Guild: Hopper
Profession: E/
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Heh funny article, too bad I dont typically never have energy problems. Not saying theres no down side to eles just saying compared to other character they seem a bit too good, or maybe others dont get enough work done. Basically they seem to be improving at a much faster pace and they are already more versatile than other professions. Was talking about PvE by the way.
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Mar 07, 2007, 02:09 AM // 02:09
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#8
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Ascalonian Squire
Join Date: Dec 2006
Guild: Hopper
Profession: E/
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Quote:
Originally Posted by Skyy High
Heh, too powerful. Ever take a look at gvg? Eles haven't been used as, well, eles for over a year (bar SF, which of course everyone complained about).
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Yes and no. I've seen some very good elementalist tactics used by some guilds but I must agree after what I heard happened the last time they nerfed them it wouldn't be pretty.
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Mar 07, 2007, 02:55 AM // 02:55
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#9
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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LOL... ok im an ele main and to be of any reall use you have to really focus on one attribute... so a heavy damage ele is as soft as hot butter, and an ele that can tank is as meek as a kitten.... really i would say wars are better at dmg and tanking but not eles, really besides sf being a good ele is not easy so yea definetly not overpowered lol
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Mar 07, 2007, 03:38 AM // 03:38
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#10
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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Newb PvE analysis of PvP relavent skill balancing. One phrase describes the entire OP.
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Mar 07, 2007, 03:40 AM // 03:40
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#11
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Forge Runner
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I find no problems with the elementalists.
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Mar 07, 2007, 03:48 AM // 03:48
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#12
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Ascalonian Squire
Join Date: Dec 2006
Guild: Hopper
Profession: E/
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Well then maybe the game itself is just too easy and predictable then. Never tried playing a warrior, well I have but meh boring gave that up...
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Mar 07, 2007, 09:35 AM // 09:35
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#13
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Ascalonian Squire
Join Date: Feb 2007
Location: Batavia
Guild: The Order of Baa [Baa]
Profession: R/
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no problem with elementalist..
sure, they're versatile. defense and offense with earth. heavy mass damage with fire, snare and debuff with water, spike and penetrate with air. but they can't do all that at same time, right? they have tho choose one element and every element has weakness...
you'll never find an ele mastering four elements!
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Mar 07, 2007, 09:35 AM // 09:35
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#14
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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<<< Experienced Ele: played through all 3 games
Yes elementals are powerfull and yes they can fit alot of different situations.
But I dont see the issue about whether an elemental can take out a warrior in 1v1. Im sure other professions can too. How is that an example of elementals being over-powered?
I also dont see the issue with level60 armor. We already have the lowest armor ingame and you want to make it lower? Em... nooo!! That would make PvE frustrating. Its bad enough Anet is making explansions harder.
Yes we can do ALOT of damage, but if your solo'ing or your team sucks, and the elemental comes under attack, then we need that armor. Especially in games like NF were ele's seem to get agro'd alot.
Plus not all elementals use armor boosters, or defensive skills. Alot are purely offensive like myself. I do that because I trust my Heroes or my PUG to protect me while I deal damage, and I've never had any issues with it.
Plus have you tried balancing out armor boosting with damage dealing? I've never found it to be a fun build to run. You spend alot of time concentrating too much on armor enchantments, or your wards, then you do damage dealing.
I personally enjoy dmg alot more then protection.
We do not need to punish elementals anymore then they already are. Half our decent skills cause exhaustion, or they have huge regen times or demand huge amounts of energy. We got a decent skill in the form of SF and it got nerfed after the PvP'ers winged per usual.
We dont need anymore changes to Ele in the form of nerfs or armor reductions.
Last edited by freekedoutfish; Mar 07, 2007 at 09:44 AM // 09:44..
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Mar 07, 2007, 09:59 AM // 09:59
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#15
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Eles rock in PvE for all the same reasons Mesmers suck in PvE, and vise-versa for PvP. Honestly, it's because of the AI. In PvE, the AI is dumb enough to be herded like lambs to the slaughter. As long as skills are constantly balanced between the two worlds, unfortunately, the AI needs to work more and more like other people of varying experience levels.
Seriously, think about it. Almost all the most effective PvE builds and strategies simply don't work in PvP. MM, Barrage, Nuking, Tanking, solo builds, etc. This is all because of the AI. They abuse flaws that simply don't exist in PvP, for obvious reasons.
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Mar 07, 2007, 04:44 PM // 16:44
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#16
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Frost Gate Guardian
Join Date: Feb 2007
Location: Saint Louis, MI (yes, it exists)
Guild: Pylons of Bastet [PofB]
Profession: E/
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Since when could we play Elementals? I want to play a Sand Elemental!
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Mar 07, 2007, 05:09 PM // 17:09
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#17
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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I assume you are not one of the people complaining that elementalists are worthless in PvE just a short while ago? That was the state of mind (game?) not too terribly long ago and fortunately Anet has continued to provide boosts to keep them a viable class.
Everything has a cost. If you are diversifying into Earth then attribute points, skill slot(s), time spent on non-offensive skills, energy spent on enchantments, etc all come into play in the balancing act.
I see no problems.
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